The storyline is pretty much the same regardless of whether you join the Raw or SmackDown roster, which is a bit disappointing as the replay value of the story mode is diminished. Along the way, you'll have various run-ins with WWE superstars and follow a storyline that could easily pass for a script from Raw, and to a lesser extent, SmackDown. Instead, the story revolves around your customized wrestler trying to climb his way up through the WWE developmental ranks into either the Raw or Smackdown rosters and eventually to the main event at WrestleMania.
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It's not really a big omission, but it's just one of those extra things that would've made the game that much more authentic.Īnother change to the single player mode that's less conventional is the fact that you cannot play through it with an established WWE superstar. Unfortunately, Day of Reckoning might have taken things a step too far in that there is no backstage fighting. I'm sure this'll disappoint all two of the people that enjoyed those classic imaginary mall brawls, but for fans who actually watch WWE wrestling, the return to the arena is greatly welcome. the security guards matches at some nameless mall, Day of Reckoning takes a more conventional approach and keeps the single player action within the confines of the wrestling arena. While last year's WrestleMania XIX took the bulk of the action out of the ring to let gamers recreate the memorable Kurt Angle vs. With the new name come several notable changes to the gameplay that help bring Day of Reckoning close to the lofty standards set by the N64 games.ĭay of Reckoning's most significant changes lie in the structure of the single player Story Mode.
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This year, THQ kept Yukes as the developer but opted to drop the WrestleMania name and start anew with WWE Day of Reckoning. Thus far, the results have been underwhelming, with WrestleMania X8 and WrestleMania XIX delivering experiences that failed to live up the legacy set by the likes of No Mercy and WrestleMania 2000. As Nintendo changed consoles and the WWF changed names, THQ did likewise and chose Yukes to develop its recent wrestling games for the GameCube. For Nintendo gamers, the N64 WCW and WWF games developed by AKI and published by THQ represented the pinnacle of wrestling games.